Abode is a semester long client project at Carnegie Mellon University’s Entertainment Technology Center that is focused on researching the potential of virtual reality home spaces; what makes a home feel like home, and how we can bring that into an experience in a virtual space. Specifically, our team is focusing on multi-user experiences where a user can invite a guest into their home and have the experience of hosting (or being hosted).
We are working on a variety of prototypes exploring different facets of this social interaction; entry/exit, activities performed in the home space, and the social engagement of multiple users. Our objective is to be able to present our prototypes and findings to our clients, Jessica Hammer and Verizon, with the aim to show the potential of further research in this area of virtual reality.
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Participate in Chinese legend as two guests battle against the fabled monster known as the Nian. One guest takes on the role of kite flyer, as they direct their dragon kite, which the other guest is flying on while the other guest throws fireworks down on the Nian.
A group of kids enter a Haunted Castle in a search of candy on Halloween. However, the spirits inside the castle spook them and they run away, accidentally leaving someone behind. Now, this kid (you) has to run through the haunted Halloween castle.
The guest flies a spaceship through a galaxy in their own room using just their gaze! Their goal is to help a robot collect enough star dust from the nearby planets to return home, while enjoying an out-of-this-world experience.